ReconInForce

A turn-based strategy game for iOS

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RiF (4397) Release Notes!

April 27, 2015 By reconinforce Leave a Comment

This week prepare yourself for seven new maps in ReconInForce! These new additions are all 25% larger, allowing players to evolve their strategies before charging head-first into the frontline. Release 4397 includes a ton of balance changes as well with a focus in improving the lethality of the Mechanized Mongrels and curbing the power of the Resistance. Check out the details below and don’t forget to check out the Facebook Page or follow me on Twitter!

update4397

 

Balance Changes:

  • Rebel Fighter health decreased from 800 to 575
  • RPG Fighter health decreased from 800 to 575
  • Robot damage versus all enemy types increased by 50%
  • Turret health increased from 1500 to 2000
  • Flame Tank damage versus infantry increased from 700 to 950
  • Flame Tank range increased from 190 to 290
  • Flame Tank health reduced from 1400 to 1100
  • Stealth Tank damage versus all enemy types increased by 50
  • Engineer action points increased from 3 to 4
  • Rocket Artillery damage versus all enemy types increased slightly
  • Sniper health increased from 300 to 400
  • Remote Bomb action points on entry reduced from 2 to 1
  • The following units can no longer be deployed from a helipad: Remote Bomb, Transport Truck, Scout, Spotter, Rocket Buggy, Technical, Rocket Truck
  • Heavy Tank base number of models reduced from 3 to 2 (aesthetic change only)
  • Heavy Tank health increased from 2400 to 2500
  • Heavy Tank damage versus buildings reduced from 700 to 500
  • Scout, Spotter, Rocket Truck, Technical movement through forests reduced to 2 tiles
  • Javelin action points increased from 2 to 3

Map Updates

  • Removed “Operation Steel”, “Operation Iris”, and “Operation Storm”
  • Minor tweaks to several other maps
  • New Map: “Operation Lima”

OperationLimaPreview

  • New Map: “Operation Truth”

OperationTruthPreview

  • New Map: “Operation Indigo”

OperationIndigoPreview

  • New Map: “Operation Meteor”

OperationMeteorPreview

  • New Map: “Operation Anvil”

OperationAnvilPreview

  • New Map: “Operation Delta”

OperationDeltaPreview

  • New Map: “Operation Talon”

OperationTalonPreview

Bug Fixes/Performance Improvements

  • Resolved a bug where dead units could still be selected via the “help” menu.
  • Improved AI’s decision on “Attack Routes”
  • Increased AI’s desire to build anti-tank weapons if the player has many armor units
  • Improved performance of update time for line of sight calculations
  • Reduced file size of save game files by 20%
  • Increased font size on tips screen on iPhone
  • Polish to several user interface icons

Keep up the good work, Beta Testers! Do you know someone who might want to try out ReconInForce? Send them these instructions to join the Beta Testing team!

Garren

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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