ReconInForce

A turn-based strategy game for iOS

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RiF (4309) Release Notes!

April 20, 2015 By reconinforce Leave a Comment

Howdy Beta Testers,

Another version of ReconInForce is available! This week I’ve focused on performance improvements by increasing frame rates and smoothing out bottlenecks. Also, I’ve delivered on your request for bigger maps, more chokepoints, and better utilization of turrets! This update delivers with two new maps that embrace these philosophies: “Operation Scheldt” and “Operation Azure”.

Of course you’ll find some bug fixes and balance changes too! The biggest balance change this week is the addition of the LAV to the Iron Raiders commander. With the LAV, players will have more strategic options for quick assaults or skirmishes to take the pressure off their Heavy Tanks. Read on for the details, and don’t forget to check out the Facebook Page and follow me on Twitter.

IMG_2435

Balance/Gameplay Changes:

  • The Resistance: Cost of Rocket Truck increased from 150 to 200
  • The Iron Raiders: Removed the “Grunts” unit and added the “LAV” unit
  • Sniper’s “Remove Action Point” ability cost increased from 1 to 2
  • Engineer’s “Build Turret” ability now also works on Roads and Destroyed Roads
  • Remote Bomb no longer removes an action point from it’s target when attacking
  • Remote Bomb damage versus Armor reduced from 1000 to 800
  • Mortar Carrier range increased from 450 to 550
  • Rocket Truck range decreased from 750 to 550
  • LAV sight range reduced from 500 to 450
  • Armored Scout sight range increased from 400 to 600
  • Bases no longer restrict the movement of enemy units around them

Bug Fixes/Performance Improvements:

  • Increased the FPS from 27 to 60 on iPhone5 in a custom stress-test environment (this enhancement will also resolve some crashes that testers were experiencing)
  • Reduced memory usage by 10% by compressing images and creating special Retina-ready images
  • Added a recovery loop for a crash that occurred while loading images
  • Reduced lag while loading the “Help” screen
  • Reduced lag while loading the “Commander Selection” screen
  • Reduced lag while “Zooming to Base” after selecting a commander
  • Resolved a bug where players could find units in the fog of war by tapping on the invisible “?” icons
  • Resolved a bug where the Sniper couldn’t shoot at certain units

New Maps:

  • Operation Azure

OperationBluePreview

  • Operation Scheldt

scheldt

Other Features:

  • Idle Unit button no longer takes players to the Turret if it has no targets
  • Updated the appearance of “Flags” by tweaking the font
  • Updated the appearance of the “Action Point” boxes

Do you have ideas for new maps? Send them over and I can create a custom map just for you!
Thanks,
Garren

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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