ReconInForce

A turn-based strategy game for iOS

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RiF (4163) Release Notes!

April 13, 2015 By reconinforce Leave a Comment

Hello Beta Testers,

Version 4163 is here with some user interface tweaks, bug fixes and map updates! In addition, you’ll find two major unit swaps as the “Javelin” and “AT Gun” were traded between the Royal Battery and the 501st commanders. The “Javelin” will help 501st players do even better in rough terrain such as cities and forests with it’s indirect fire capabilities. The “AT Gun” will also make a good addition to the Royal Battery underlining the commander’s reliance on long range. Read on for the details, and of course if you haven’t already check out the Facebook Page or follow me on Twitter!

menuUpdate

Balance/Gameplay Changes:

  • Machine Gunner damage against versus buildings reduced from 150 to 100
  • Drones can now be deployed from helipads again
  • Drones can now see one tile further through tiles that usually block line of sight
  • MLRS health decreased from 700 to 600
  • Mortar Carrier health decreased from 700 to 600
  • Javelin health decreased from 900 to 700
  • Javelin damage versus Armor increased from 550 to 650
  • Javelin range decreased from 700 to 450
  • Javelin sight range reduced from 500 to 450
  • Anti Tank gun range increased from 600 to 650
  • The Royal Battery: Removed the “Javelin” unit and added the “Anti-Tank Gun” unit
  • The 501st Bulldogs: Removed the “Anti-Tank Gun” unit and added the “Javelin” unit

Bug Fixes:

  • Fixed a bug where game would not “unpause” when resuming play from background on iOS8.3
  • Fixed a bug where the game would crash at high replay speeds

Map Tweaks:

  • “Operation Wasteland” – Added more points and cover
  • “Operation Cobalt” – Added more points
  • “Operation X” – Added and spaced deployment flags
  • “Operation Splinter” – Added and spaced deployment flags

All these changes are a result of feedback from Beta Testers like yourself, so keep those ideas coming! If you have any ideas for improving the game, feel free to email me using the Contact button in the main menu of ReconInForce. Thanks,

Garren

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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