Hello Beta Testers,
More bug fixes and balance tweaks for ReconInForce coming your way! If you’re not a Beta Tester but would like to try the game for free just follow these instructions to sign up. Update 4028 contains some performance improvements, a new main menu layout for iPhone, and a new map: “Operation Red Line.” While you’re downloading through TestFlight you can read about the changes below. Then, take a moment to like the Facebook Page or follow me on Twitter!
Balance/Gameplay Changes:
- Heavy Tank sight range reduced from 300/150 to 250/100. It now relies heavily on other units to spot targets
- Remote Bomb health reduced from 220 to 50
- Medics can no longer capture flags or call-in zones
- Snipers movement speed increased to 2 tiles laterally and 2 tiles diagonally across most terrain (move speed is same as Rangers now)
- Sniper sight range increased from 550 to 600
- Sniper health reduced from 500 to 300
- Sniper action points increased from 3 to 4
- Sniper base number of models reduced from 2 to 1 (aesthetic change only)
- Movement of scout type units reduced slightly through grass and forest tiles
- Several minor map tweaks
- Improved AI’s decision on where to deploy it’s troops and reduced difficulty of the AI
- Phantom Brigade: Decoy Infantry cost increased from 25 to 50
- The 606: Drone cost reduced from 150 to 100
- The 606: Observer cost increased from 300 to 325
New Map:
- “Operation Red Line”
Bug Fixes:
- Fixed a bug where a player taking their first turn in a multiplayer game many times in a row allowed for additional units to appear on the game board
- Fixed a bug where the idle unit button didn’t work on the first screen tap after the player re-started their turn
- Fixed a bug where the same “random” map kept getting chosen in single player
Interface Changes:
- Polishing the tutorial
- Minor UI tweaks including main menu on iPhone
- Added functionality to handle a player declining an invitation to play ReconInForce
- Disabled the screen dimming timer when the app is in focus
- Added text for who won on Multiplayer screen
- Added a warning for users using iOS versions below 8.1
- Brightening up some explosion images
- Removed range circle fill for unit abilities
Thanks,
Garren
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