ReconInForce

A turn-based strategy game for iOS

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RiF (4028) Release Notes!

April 6, 2015 By reconinforce Leave a Comment

Hello Beta Testers,

More bug fixes and balance tweaks for ReconInForce coming your way! If you’re not a Beta Tester but would like to try the game for free just follow these instructions to sign up. Update 4028 contains some performance improvements, a new main menu layout for iPhone, and a new map: “Operation Red Line.” While you’re downloading through TestFlight you can read about the changes below. Then, take a moment to like the Facebook Page or follow me on Twitter!

redlineBattle

Balance/Gameplay Changes:

  • Heavy Tank sight range reduced from 300/150 to 250/100. It now relies heavily on other units to spot targets
  • Remote Bomb health reduced from 220 to 50
  • Medics can no longer capture flags or call-in zones
  • Snipers movement speed increased to 2 tiles laterally and 2 tiles diagonally across most terrain (move speed is same as Rangers now)
  • Sniper sight range increased from 550 to 600
  • Sniper health reduced from 500 to 300
  • Sniper action points increased from 3 to 4
  • Sniper base number of models reduced from 2 to 1 (aesthetic change only)
  • Movement of scout type units reduced slightly through grass and forest tiles
  • Several minor map tweaks
  • Improved AI’s decision on where to deploy it’s troops and reduced difficulty of the AI
  • Phantom Brigade: Decoy Infantry cost increased from 25 to 50
  • The 606: Drone cost reduced from 150 to 100
  • The 606: Observer cost increased from 300 to 325

New Map:

  • “Operation Red Line”

OperationRedLight

Bug Fixes:

  • Fixed a bug where a player taking their first turn in a multiplayer game many times in a row allowed for additional units to appear on the game board
  • Fixed a bug where the idle unit button didn’t work on the first screen tap after the player re-started their turn
  • Fixed a bug where the same “random” map kept getting chosen in single player

Interface Changes:

  • Polishing the tutorial
  • Minor UI tweaks including main menu on iPhone
  • Added functionality to handle a player declining an invitation to play ReconInForce
  • Disabled the screen dimming timer when the app is in focus
  • Added text for who won on Multiplayer screen
  • Added a warning for users using iOS versions below 8.1
  • Brightening up some explosion images
  • Removed range circle fill for unit abilities

Thanks,

Garren

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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