ReconInForce

A turn-based strategy game for iOS

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RiF (3928) Release Notes!

April 6, 2015 By reconinforce Leave a Comment

Hello RiF Beta Testers!

Another version of ReconInForce is in the (e)mail with new features, bug fixes, and new maps. Now you can try local multiplayer which allows you to play with a friend or family member in the same room if you only have one iPhone or iPad. No internet connection required! That means you’re quickly running out of reasons not play RiF with somebody else, folks!

localMultiplayer

If you don’t receive an invitation to install version 3928 within one day let me know. In the meantime, like the Facebook Page or follow me on Twitter! Once again, to play multiplayer online follow these instructions on your device.

Here’s the details of the features of this update:

New Features:

  • Local Multiplayer!

Balance/Gameplay Changes:

  • All units will now take 10% more damage when sitting on “Destroyed Roads” (same as normal Roads)
  • Iron Raiders: Heavy Tank cost reduced from 475 to 425
  • Mortar Carrier can now enter forests and cross rivers
  • Mortar Carrier damage versus Armor decreased from 300 to 200
  • Mortar Carrier range decreased from 550 to 450
  • Mortar Carrier base number of models reduced from 3 to 2 (aesthetic change only)
  • Flamethrower damage versus Armor decreased from 300 to 250
  • Flamethrower damage versus Infantry increased from 600 to 700
  • LAV heath increased from 900 to 1100
  • LAV damage versus Armor increased from 250 to 350
  • LAV range increased from 310 to 400
  • LAV base number of models reduced from 3 to 2 (aesthetic change only)
  • Anti Tank Gun damage versus Infantry increased from 150 to 200
  • Medic’s amount health restored from “Heal” increased from 300 to 400
  • Engineer’s amount health restored from “Repair” increased from 300 to 400
  • Flame Tank damage versus Infantry reduced from 800 to 700
  • Flame Tank damage versus Tanks reduced from 300 to 200
  • Robot base number of models reduced from 3 to 2 (aesthetic change only)
  • Robot reduced size of models (aesthetic change only)
  • Robot health reduced from 300 to 250
  • Remote Bomb health from 250 to 220
  • Operation Fusion: AI now prefers “Resistance” over “Bulldogs” as top commander choice
  • Reduced the difficulty of the “Hard” computer slightly
  • Improved AI’s decision on when to deploy smoke
  • Improved AI’s decision on when to shoot with their turrets
  • The following units can no longer be deployed from Helipads: LAV, Armored Scout, Mortar Carrier, Supply Truck, Drone, Rocket Buggy, Remote Bomb, and Transports

Bug Fixes:

  • Fixed a bug where Player 2 would not see which commander was recommended for the current map
  • Resolved a potential bug when playing players with different native languages played a multiplayer match
  • Fixed a bug where the replay speed would not always return to 1.0x after a replay was finished
  • Fixed a bug where multiplayer match wins were not reporting to the Leaderboards
  • Fixed a bug where the game would crash if a UI stutter would cause two games to load at the same time
  • Fixed a bug where the smoke sound effect would fire when a game was re-loaded

Interface Changes:

  • Enlarged main menu buttons on iPhones
  • Centered “Tap to Continue” text on loading screen
  • Tweaked zoom bounds on all devices
  • Added “Wrong Team!” text when trying to deploy units on the opponent’s zone
  • Added text that says “Ambush!” when one unit triggers a defensive fire event
  • Added text that says “Miss!” when blind-firing into the fog of war and not hitting a target
  • Added better explanations for in-app purchase failures
  • Tweaked the duration of the animations where units changed type or received a bonus

New Maps:

  • “Operation Oppidan”

OppidanPreview

  • “Operation Fusion”

FusionPreview

  • “Operation Storm”

StormPreview

Thanks, team! Looking forward to playing with you,

Garren

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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