ReconInForce

A turn-based strategy game for iOS

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RiF (3836) Release Notes!

April 5, 2015 By reconinforce Leave a Comment

More balance changes for ReconInForce! Also, check out the brand new RiF ReleaseTrailer: YouTube. You can also like my Facebook Page or follow me on Twitter!

Sounds like some Beta testers are not receiving email invitations to install the game. If you haven’t seen an email yet asking you to install TestFlight let me know right away! Here’s a sample of what you should see:

testFlightInvitationExample

Come join in on the multiplayer fun if you haven’t already. Here’s some instructions to get you started on your device: http://www. reconinforce.com/dont-miss- multiplayer-beta-testing/
New Features:

  • Added player-specific smoke colors
  • Added an “Open in Safari” button to the news panel

Balance Changes:

  • Tweaked the map “Campo” to make it easier for armored units to reach the control points at the edge of the map
  • Machine Gunners Damage Increased from 0 to 200 (infantry)/100 (armor)/150 (support)/150 (buildings)
  • Decoy Tanks now have 2 sprites to match their “Medium Tank” counterparts
  • Mortar Carrier starting AP’s increased from 1 to 2
  • Rocket Artillery starting AP’s increased from 1 to 2
  • Rocket Artillery now allowed in Forests and across Rivers
  • Rocket Artillery health decreased from 500 to 300
  • Rocket Artillery base sight increased from 400 to 600

Bug Fixes:

  • Fixed a bug where “Rematch!” would appear continuously throughout a Rematch Game

Thanks!

Garren

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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