ReconInForce

A turn-based strategy game for iOS

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Home › Forums › Game Center Talk › Bugs

This topic contains 2 replies, has 1 voice, and was last updated by  Khoo Bo Yan 7 years, 4 months ago.

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  • August 21, 2015 at 11:36 #697

    Khoo Bo Yan

    Hi Garren,

    It seems that the Game Centre doesn’t always register multiplayer wins properly; some are definitely not registered. Can you double-check and help us ensure that opponents surrendering or quitting are registered and added to our personal win tally? Thanks!

  • August 29, 2015 at 08:39 #702

    Khoo Bo Yan

    One more thing, and this one’s a little annoying.

    Kyle frazer aka “:GHOSTBEAR:” is messing up my multiplayer matchups. Every time he gets into a game with me he quits immediately. The Game Center shows that I’ve won but it doesn’t register in the Multiplayer Wins leaderboard, so essentially this guy is wasting my effort in starting games.

    I know I’ve won the last few against you but that doesn’t give you the excuse to be a sore loser and mess things up. If you’re reading this, please stop being childish.

    And we need to have a way to report these things effectively/fix the wins statistic recording.

  • October 30, 2015 at 12:01 #785

    Khoo Bo Yan

    I think eventually you’ll want to look into setting up a decent internal ranking/player rating system for the game.

    MSchleev is currently the #1 ranked player in terms of Multiplayer wins in the Game Centre. However…

    1. My win rate against him is in excess of 90%;
    2. He is essentially extremely free and plays a LOT. I don’t know why but I’ve regularly got 4-5 new games open waiting for a match and still hardly run into him, while his win count continues to climb steadily (presumably from matches with other players);
    3. Of course it’s the same old issue where nearly every game that I DO play with anyone else ends in the other player quitting or surrendering and nothing added to the win tally in the Game Centre.

    No hurry, I’m not one to be THAT obsessed with the statistics (and I don’t have a lot of time to play nowadays anyway), but to some this might matter.

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About the Developer

Stricken with an incurable itch to make video games, Garren started creating board games as soon as he could cut construction paper. Garren began teaching himself programming and game development in between engineering classes in college. ReconInForce is the realization of a childhood prototype that was elevated to production in October of 2013.

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